AY at Deltas Scratch Simon Says Parallax Engine Sprunkies is a Scratch-based memory game that combines classic Simon Says color-and-sound sequences with layered parallax backgrounds for depth, plus a survival mechanic where a rotating platform eliminates characters pushed to the drop zone.
Built around AY character formats and Sprunki-style figures, the game adds chaotic physics moments—sliding, collisions, spectator-mode automation—that make each elimination feel less predictable than a standard memory challenge.
How to Play AY at Delta’s Scratch Simon Says Parallax Engine! Sprunkies
AY at Delta’s Scratch Simon Says Parallax Engine! Sprunkies is a Scratch-based memory game by @sprunkibutralr that combines classic Simon Says gameplay with parallax depth effects and Sprunki character theming. The game presents a sequence of lights and sounds you must replicate exactly. As patterns grow longer, the challenge tests your short-term memory while layered backgrounds shift to create a 3D-like sense of space.
Watch the prompt
The game shows a color, sound, or visual signal tied to AY or Sprunkies characters.
Repeat the sequence
Click or tap the colors in the exact order shown. Mistakes end the round.
Track the growing pattern
Each successful round adds another step, increasing difficulty.
Toggle parallax if needed
A UI button lets you turn off the moving background layers if they distract from the memory task.
Some versions include a survival mode where characters stand on a circular platform. A countdown button rotates the platform one position at a time. Characters pushed to the bottom danger zone when time runs out are eliminated.
What Makes This Game Stand Out
The project turns standard Simon Says into a Sprunki-themed Scratch experiment with technical polish. The parallax engine, built using PTE Ultra+ by @-Rex-, creates depth through layered backgrounds that respond to mouse movement. The Simon logic, adapted from @Kyle3912Again’s framework, keeps sequences fair and responsive.
The AY character format connects the game to the wider Sprunki remix community. “Add Yourself” setups let creators place Original Characters alongside established Sprunki figures, making each version feel personalized. The toggle for parallax mode shows attention to player comfort—users who find the motion distracting can switch to a static background without losing core gameplay.
The countdown button mechanic and drop-zone eliminations add spectator appeal. Rounds can play as watchable simulations with chaotic physics moments—sliding, collisions, awkward shuffling—that build suspense without complicating the rules.
Features of AY at Delta’s Scratch Simon Says Parallax Engine! Sprunkies
- Scratch-based Simon Says gameplay with color and sound sequences that lengthen each round
- Delta parallax presentation using moving background layers for3D-like depth
- AY character format supporting Original Characters alongside Sprunki-style figures
- Toggleable parallax mode to disable background motion during play
- Automated survival flow for spectator-style rounds
- Countdown button mechanic that rotates a circular platform by one position
- Drop-zone eliminations removing characters pushed to the bottom edge
- Chaotic physics moments with sliding and collision effects
Related Games
- Incredibox Sprunki 3D Ver! — Its 3D-styled Sprunki presentation makes it the closest follow-up for players interested in the parallax depth and visual-engine side of AY at Delta’s project.
- Sprunki Joren Engine V14.0 Part 1 3 — This is a strong match for readers who liked the article’s focus on Scratch-style engine experimentation and polished Sprunki community tools.
- AY in Searopes Sprunki But Ralries — It keeps the spotlight on AY within the Sprunki fan universe, making it a natural next click after a memory-game entry centered on that character.
Is AY at Deltas Scratch Simon Says Parallax Engine Sprunkies Worth Checking Out?
If you only need the bottom line, AY at Deltas Scratch Simon Says Parallax Engine Sprunkies is worth checking out when the real appeal is Play and Delta, not just the label attached to it.



































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